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  #21  
01-25-2003, 12:14 PM
Smoochie3 Smoochie3 is offline
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  #22  
01-25-2003, 01:23 PM
Jellygoose Jellygoose is offline
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Wow...

I just finished my first full encode with DustV5... Amazing! I put Signs on one CD-R, with the KVCDx3 and it really is hard for me to distinguish it from the original DVD... That is sooooo awesome...
I'm gonna use faerydust on every encode from now on! I think it does a good job on encodes for DVD-Rs too... I'll try it!!
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  #23  
01-25-2003, 03:21 PM
SansGrip SansGrip is offline
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Quote:
Originally Posted by Jellygoose
I put Signs on one CD-R, with the KVCDx3 and it really is hard for me to distinguish it from the original DVD
Awesome isn't it? What CQ did you use? I got mine up to 71.5.
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  #24  
01-25-2003, 06:09 PM
muaddib muaddib is offline
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Hey!
Are you still using blockbuster?
Do we still need it if we use dust+c3d?
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  #25  
01-25-2003, 07:48 PM
kwag kwag is offline
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Quote:
Originally Posted by muaddib
Hey!
Are you still using blockbuster?
Do we still need it if we use dust+c3d?
I'm using it . Here's my script:

Code:
LoadPlugin("C:\encoding\mpeg2dec.dll")
LoadPlugin("C:\encoding\fluxsmooth.dll") 
LoadPlugin("C:\encoding\GripFit_preview.dll") 
LoadPlugin("C:\encoding\blockbuster.dll") 
LoadPlugin("C:\encoding\legalclip.dll") 
LoadPlugin("C:\encoding\sampler.dll") 
LoadPlugin("C:\encoding\vobsub.dll") 
LoadPlugin("C:\encoding\convolution3d.dll") 
LoadPlugin("C:\encoding\dustv5.dll") 
LoadPlugin("C:\encoding\decomb.dll")

Mpeg2Source("X:Whatever_I_Choose.d2v")
LegalClip() 
GripCrop( width=528, height=480, overscan=2 ) 
GripSize() 
#SpaceDust()
FaeryDust()
#Convolution3D(preset="movieLQ") 
Blockbuster(method="noise", variance=.3, seed=1)
GripBorders() 
LegalClip() 
#Sampler(length=24)
And I toggle between SpaceDust and FaeryDust, depending on the material
I only use C3D IF necessary. I notice the "ghosting" effect on top of the picture when using it, and I really hate that

-kwag
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  #26  
01-25-2003, 10:59 PM
KingTuk KingTuk is offline
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Kwag

have you tried temporal cleaner instead of C3D?

It runs faster and you just end up with a little larger file using the default settings vs. C3D w\movie LQ

http://forum.doom9.org/showthread.ph...0&pagenumber=3
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  #27  
01-25-2003, 11:04 PM
kwag kwag is offline
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Quote:
Originally Posted by KingTuk
Kwag

have you tried temporal cleaner instead of C3D?

It runs faster and you just end up with a little larger file using the default settings vs. C3D w\movie LQ

http://forum.doom9.org/showthread.ph...0&pagenumber=3
I'll give it a try Thanks!.

-kwag
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  #28  
01-25-2003, 11:58 PM
KingTuk KingTuk is offline
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I've been getting good samples with
spacedust()
TemporalCleaner()

and the samples are turning out smaller than using

faerydust()
Convolution3d(preset="movieLQ")

now need to do fast action movie and see how it looks on T.V.
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  #29  
01-26-2003, 12:04 AM
kwag kwag is offline
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Quote:
Originally Posted by KingTuk
I've been getting good samples with
spacedust()
TemporalCleaner()

and the samples are turning out smaller than using

faerydust()
Convolution3d(preset="movieLQ")

now need to do fast action movie and see how it looks on T.V.
Have you done a side by side quality comparison with Vdub capturing a frame from both encodes
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  #30  
01-26-2003, 12:11 AM
KingTuk KingTuk is offline
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Quote:
Originally Posted by kwag
Have you done a side by side quality comparison with Vdub capturing a frame from both encodes
not a side by side, just looking at it in zoom player and windvd and looking at it frame by frame to see how watchable it is...
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  #31  
01-26-2003, 09:26 AM
GEDE GEDE is offline
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Hi, greetings from denmark!


anyone tried pixiedust()?


from dust readme:
"PixieDust is essentially FaeryDust (temporal) + SpaceDust (spatial) (with some twists). It is
probably the best to use for medium noise and those who shoot for
1-CD encodes. Recommended limit settings 3-8."


LoadPlugin("C:\PROGRA~1\DVD2SVCD\MPEG2Dec\mpeg2dec .dll")
LoadPlugin("C:\enc\fluxsmooth.dll")
LoadPlugin("C:\enc\GripFit.dll")
LoadPlugin("C:\enc\blockbuster.dll")
LoadPlugin("C:\enc\legalclip.dll")
LoadPlugin("C:\enc\sampler.dll")
#LoadPlugin("C:\enc\vobsub.dll")
LoadPlugin("C:\enc\convolution3d.dll")
LoadPlugin("C:\enc\dustv5.dll")

eg.
Mpeg2Source("F:\1.d2v")
LegalClip()
GripCrop( width=480, height=576, overscan=2 )
GripSize()
pixiedust()
Blockbuster(method="noise", variance=.3, seed=1)
GripBorders()
LegalClip()


Zee ya
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  #32  
01-26-2003, 09:39 AM
Jellygoose Jellygoose is offline
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How about using faerydust together together with TemporalSmoother ? what's the difference between cleaner and smoother?
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  #33  
01-26-2003, 11:01 AM
KingTuk KingTuk is offline
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Temporal Cleaner is a Temporal Smoother...

temporal cleaner is faster also...

From avisynth.org....

Temporal Smoothers:

These filters use color similarities and differences between frames to improve the picture and reduce compressed size. They can get rid of most noise in stationary areas without losing detail, but overly strong settings can cause moving areas to be blurred.

Try it and tell me your results with space dust and temporal cleaner, I'm at work right now and last night I couldn't get the mpg file to open in vdub to take a snapshot to do a side by side evaluation...

Kwag
Do I need to make a script to get vdub to open mpeg1? cuz I kept getting an error dump...
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  #34  
01-26-2003, 11:25 AM
kwag kwag is offline
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Quote:
Originally Posted by KingTuk

Kwag
Do I need to make a script to get vdub to open mpeg1? cuz I kept getting an error dump...
You should be able to open any MPEG-1 directly with Vdub.

-kwag
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  #35  
01-26-2003, 01:54 PM
KingTuk KingTuk is offline
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here are the results while I'm at work...

This is with faerydust only...




This is with spacedust and temporal cleaner




The cartoon length is 3min 35sec and a DivX file
KVCDX3 528x480
faerydust took 34.04min to encode and is 49.58 meg with 75CQ
spacedust with temporal cleaner took 17.31min to encode and is 46.12 meg with 75 CQ
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  #36  
01-26-2003, 03:11 PM
Jellygoose Jellygoose is offline
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Alright I'll go for Spacedust and TemporalCleaner !
thanks buddy!
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  #37  
01-26-2003, 08:17 PM
jorel jorel is offline
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@ KingTuk,

can you post your avs script please?
thanks in advance!
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  #38  
01-26-2003, 09:29 PM
KingTuk KingTuk is offline
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well for that divx I used this script...

LoadPlugin("D:\avs\plugin\dustv5.dll")
LoadPlugin("D:\avs\plugin\legalclip.dll")
LoadPlugin("D:\avs\plugin\TemporalCleaner.dll")
DirectShowSource("D:\movie.avi", fps=25)
EnsureVBRMP3Sync()
LegalClip()
BilinearResize(528,480)
spacedust()
TemporalCleaner()
LegalClip()

Some people have trouble with DirectShowSource
and need to use AviSource
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  #39  
01-26-2003, 09:45 PM
jorel jorel is offline
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Quote:
Originally Posted by KingTuk
well for that divx I used this script...

LoadPlugin("D:\avs\plugin\dustv5.dll")
LoadPlugin("D:\avs\plugin\legalclip.dll")
LoadPlugin("D:\avs\plugin\TemporalCleaner.dll")
DirectShowSource("D:\movie.avi", fps=25)
EnsureVBRMP3Sync()
LegalClip()
BilinearResize(528,480)
spacedust()
TemporalCleaner()
LegalClip()

Some people have trouble with DirectShowSource
and need to use AviSource
thanks vm.
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  #40  
01-27-2003, 12:26 AM
jorel jorel is offline
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from Steady (dust maker)

copy from his post:

"What's going on? Is this the proper technique for applying GoldDust() to separate fields in an interlaced video?

Well it should be but ... This is related to the 'only one instance per filter' issue. I am not sure why (something about how it interacts with avisynth). But for now if you have more than one (dust) filter in a script you get odd behavior.

For those asking about avisynth 2.5 version ... Of course there will be a avs2.5 version eventually. But Dust is constantly changing, and avisynth2.5 is constantly changing. And I just don't need another source of weird bugs to track down. In a month or 2 when things have stabilized a bit.

Please remember that this is an Alpha version not a Beta. I consider an alpha as something that you are not even sure what it does yet. Beta is more where you make it work stable and fast. If you you this, you may get odd results, crash your computer, or martians may come cut off your head and put it on backwards. Almost certainly you will regret using it on something permanent when the much improved Dust17 comes out down the road.

One other thing I keep forgetting to mention. The height and width should be a multiple of 8 or you may get strange artifacts."
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