Quantcast Avisynth: Motion Adaptive Filtering Now Possible? - Page 17 - digitalFAQ.com Forums [Archives]
  #321  
06-04-2003, 11:00 AM
girv girv is offline
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@kwag and jellygoose: I'm using the same trigger value for 480x480 encodes and it works just fine.
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  #322  
06-04-2003, 11:06 AM
Jellygoose Jellygoose is offline
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Quote:
Originally Posted by girv
@kwag and jellygoose: I'm using the same trigger value for 480x480 encodes and it works just fine.
good news girv thanks!

btw: Where did STMedian Filter go in the latest script
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  #323  
06-04-2003, 11:07 AM
kwag kwag is offline
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Quote:
Originally Posted by Jellygoose
So at KVCDx3 resolution, the current script should also work with no blinks or flashes right?
Yes. The flashes and blinks were related to the on/off switching of the filters. At least that's the only logical conclusion I have, because now I can't duplicate the problem

-kwag
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  #324  
06-04-2003, 11:12 AM
kwag kwag is offline
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Quote:
Originally Posted by Jellygoose

btw: Where did STMedian Filter go in the latest script
Geee thanks Jellygoose , I forgot to add it, and the samples I posted were done with the filter included. I just fixed the script
Too many cycles are wearing my brain out :P

-kwag
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  #325  
06-04-2003, 11:55 AM
jorel jorel is offline
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Quote:
Originally Posted by Jellygoose
Quote:
Originally Posted by girv
@kwag and jellygoose: I'm using the same trigger value for 480x480 encodes and it works just fine.
good news girv thanks!

btw: Where did STMedian Filter go in the latest script

i see without STMedianin in the last and before the last too but don't post.
i was afraid to bore with some that i don't understand.

thank you all.


doing the sample number 39738390,8
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  #326  
06-04-2003, 12:30 PM
jorel jorel is offline
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i did samples with and without the (forgoten)STF and can't see differences.
with the filter i got little less size, but in pc the quality is the same.

anyone did the same?
see differences

in the last news i can't see some strange artefacts in
the moviments on the background using 480x480.
is really better
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  #327  
06-04-2003, 01:11 PM
ovg64 ovg64 is offline
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[quote]
Quote:
Originally Posted by jorel
i did samples with and without the (forgoten)STF and can't see differences.
with the filter i got little less size, but in pc the quality is the same.

anyone did the same?
see differences
I Dont use STMedian I use Deen but that only a persopnal preference you can use Conv 3D, MipSmooth or any other to replace it. If you want to use STM use it with a low setting like Kwag has it I think it works better that way. Now TemporalSoften that one i wouldn't live out, is the best of the smoothers n the fastest.
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  #328  
06-04-2003, 01:14 PM
Jellygoose Jellygoose is offline
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[quote="ovg64"]
Quote:
Quote:
Originally Posted by jorel
i did samples with and without the (forgoten)STF and can't see differences.
with the filter i got little less size, but in pc the quality is the same.

anyone did the same?
see differences
I Dont use STMedian I use Deen but that only a persopnal preference you can use Conv 3D, MipSmooth or any other to replace it. If you want to use STM use it with a low setting like Kwag has it I think it works better that way. Now TemporalSoften that one i wouldn't live out, is the best of the smoothers n the fastest.
The only difference is that STMedian Filter does only spatial smoothing, the way we use it right now, while C3D or MipSmooth are combining Spatial and Temporal Filtering...
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  #329  
06-04-2003, 01:57 PM
Dano Dano is offline
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Now that the dust has settled after evryone's hard work I thought I might share my experience for adding filters for not so clean material/captures.
UnDot and DNR2 do a good job of removing noise and are a balance of speed and quality. Actually, Kwag, you might want to consider adding UnDot to the current script for DVD's since it has virtually no effect on encoding time.
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  #330  
06-04-2003, 03:28 PM
Jellygoose Jellygoose is offline
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Right now, all I can say is that the latest script still works best for me, but I'm currently testing aSharp Filter, which is an Adaptive sharpening Filter, and the results are promising...
Testing is such a long-taking procedure for me...
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  #331  
06-04-2003, 03:31 PM
Bchteam Bchteam is offline
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Which Sharpen Filter, JellyGoose

EDIT:

Now, I read that you're testing "aSharp"
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  #332  
06-04-2003, 03:52 PM
jorel jorel is offline
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Quote:
Originally Posted by Bchteam
Which Sharpen Filter, JellyGoose

EDIT:

Now, I read that you're testing "aSharp"
believe me friend Bchteam,
asharp is the best sharper that i know.

i'm doing samples for 2 days to see and compare
using in the Kwag's scripts(and i test all scripts after any change)
changing unfilter to asharp and compare any encode.
in all asharp is champion!

do a test and see
asharp(2,3)...(very gently) or asharp(2,4)...(more sharp)
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  #333  
06-04-2003, 04:06 PM
Bchteam Bchteam is offline
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Sounds very Promising, Jorel

Am I supposed to put "aSharp" Before(Like UnFilter) or After resizing




@Kwag

It's time for updating the script...

...again
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  #334  
06-04-2003, 04:23 PM
jorel jorel is offline
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Quote:
Originally Posted by Bchteam
Sounds very Promising, Jorel

Am I supposed to put "aSharp" Before(Like UnFilter) or After resizing




@Kwag

It's time for updating the script...

...again
Bchteam,

all "sharp" filter tested before resize give
more sharpness and less size...ever
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  #335  
06-04-2003, 04:32 PM
Bchteam Bchteam is offline
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Yes I know, Jorel

I just required your opinion as final confirmation

I just made my first sample and I'm very curious...
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  #336  
06-04-2003, 04:33 PM
ovg64 ovg64 is offline
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Hi all if this is thru than its worth using asharp. I have tried it and so far so good, but keep in mind the filter is very strong and at a high setting will add file size.

What it does:
basically, this filter is a very common unsharp mask, simply because unsharp
mask is the most pleasant sharpenning technique for my eyes ^^
but i've added 3 simple ideas i had about sharpening :
- adaptive thresholding to avoid noise enhancement
- block adaptive sharpenning to avoid DCT block edges enhancement
- block based adaptive thresholding to avoid DCT block edges enhancement
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  #337  
06-04-2003, 04:43 PM
audioslave audioslave is offline
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Hmm... This ASharp filter sure sounds interesting! What settings do you guys recommend for a medium to high action DVD movie? I'm currently encoding "A Knight's Tale" and it would be nice to test the filter on that movie! Do you use Bicubic or Linear resize together with ASharp?
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  #338  
06-04-2003, 05:02 PM
jorel jorel is offline
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Quote:
Originally Posted by Bchteam
Yes I know, Jorel

I just required your opinion as final confirmation

I just made my first sample and I'm very curious...
Bchteam,
i got a little less CQ after prediction but big more quality
and of course,after prediction the final size will
be the same using any filter.

audioslave,
the recomendation from the developer is asharp(2,4)
but it will encrease the size and the Kwag's scripts,
don't need huge sharpness.
better is (2,2) or(2,3).
see how this filter encrease the contrast


ps:
where is our master?
(Kwag of course)
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  #339  
06-04-2003, 05:12 PM
audioslave audioslave is offline
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@jorel
What about the other two parameters? No need for them?
And again:
Do you use Bicubic or Linear resize together with the filter?
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  #340  
06-04-2003, 05:27 PM
kwag kwag is offline
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@dano,
Thanks for the tip on "undot". It's now in the script.

@jorel,
Thaks for your heavy testing with "asharp".
I've removed "unsharp" and used "asharp".

@all,
Thanks for your patience

I've re-written the script, eliminating ALL dynamic blur and mergeluma(blur) calls.
I've used negative values in asharp to produce exactly the same dynamic results, but without the DAMN bugs that the "blur" and family of functions.
I had to do this, because I still found sporadic flashes on several encodes I did today. So I tried asharp, but used it as a "blur" engine instead of as a sharpener. Only at the beginning of the script it's used to oversharpen, just like unfilter was used.
Also, the speed of the script is much faster by removing all the 'blur" functions.
So give it a whirl, and post your comments. I can now say that I didn't find ANY blink or flash anywhere on scenes that DID have flashes with the previous script. The functionality of the new script is identical to the previous one.

-kwag
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