PureBasic webbrowser
Quote:
About this webbrowser Kwag: is it IE dependable? That is, if I don't have IE on my PC it doesn't work? Or is it completely independant? Cheers |
Re: PureBasic webbrowser
Quote:
As the source says on the top: ; ; This program requiers the Microsoft freely distribuable ; ATL.dll shared library. ; You only need that DLL in your system. You don't need IE at all :lol: -kwag |
Oh man!
Just what I needed. A small fast and effective webbrowser. Do I have to buy it or is it freeware :lol: Cheers buddy |
Quote:
The browser is free, because I compiled it, and I own a license for the development system ;) If you want to create and distribute applications, then you must purchase the development system, which I consider one of the best software buys I've ever made :!: 59.00 Euros -kwag |
Quote:
Quote:
Man :!: I still remember coding BASIC on ZX Spectrum and then on PC with gwbasic and some years later on TurboBasic. Do you think I've lost the touch (that I never had anyway) :?: 8) :lol: |
Quote:
Quote:
Now, some are even "Object Oriented", and just about everyone is structured (no more line numbers or needed GOTOs). So if you are going to give PureBasic a try, you're in for many surprises :D Clear syntax, easy and coincise language, and powerful as C, but with the speed of assembly language written code. That was one of the key factors that led me to buy and use the system. Plus it's feature rich :!: Code:
- Huge set of internal commands (600+) to quickly and easily build any application or game http://home.t-online.de/home/misztal/pureracer/ -kwag |
Quote:
!Sigh! Brings back memories. :) EDIT: >Here< is a link to said Acorn Electron if any1 might be interested. Also my old trusty ZX Speccy + >Here<. :) |
Quote:
Hey, don't laugh!, but the first computer I actually bought, was this one :lol: http://www.old-computers.com/museum/...asp?st=1&c=937 -kwag |
Quote:
I also remember the Commodore Vic 20 & the Dragon 32 & 64 or and of course the Commordore 64. Happy days. :D I know we are off topic a bit here going down that nostalgic road but do you remember the Sinclair QL comp? Check it out >here< |
Quote:
I did have a Sinclair ZX-81 :mrgreen: But my biggest fun days in programming, were with my ATARI 800 :D And I did A LOT with that machine. Circa 1983, I used an ATARI 800 at work, and I developed a paging encoder application, which was used as a test equipment where I worked at. The program generated Motorola 2 tone sequential paging tones, 5 tone, and also generated IMTS (Improved Mobile Telephone System) signaling to "ring" the car telephones we used at that time. This was pre-cellular times :!: It also generated what was called "Golay Sequential Code" digital paging format, via the Joystick I/O ports. What I did was I programmed some of the input ports as output, and then implemented the software in ATARI assembler :lol: The data would be fed directly to a signal generator, and depending on the menu options, either analog audio out of the sound connector or digital data out of the joystick ports, would be fed via a simple capacitor/resistor attenuator/buffer, and that's how test paging was done at the workbench by the technicians. I also ripped out the digital logic out of an old Motorola (2 tone) paging terminal, and wrote a program with the ATARI 800 ( again using the joystick ports :cool: ) and then the ATARI would detect via 5 bits ( 4 for data, 1 for activity ) the touch tones that an operator was keying in, and I would map the DTMF data to a lookup table, and generate the corresponding 2 tone or 5 tone paging signals for the addressed pager, key up the transmitter via microwave (Motorola Starpoint, MR-200, and MC-400 channel bank. I still remember the names 8O ), and send the page :lol: Damn, those were the days :mrgreen: All done with a 24KB of RAM and at 1.77Mhz and on one 80KB floppy disk :!: Sorry, now I really went off topic :lol: -kwag |
Lol Wow! that sounded like fun work mind you i bet it was hard work sometimes. I remember programming in Assembly language on my Speccy with all those nmemonics for the Z80, me and a friend of mine was working on making a game but we only half completed it before the good old Amiga 500 came out then it was the Amiga/Atari ST war. :D
Off topic again sorry. :oops: |
Oh yes, it was fun :mrgreen:
Actually, it was more fun that writing PC software today :? Those machines were so "rich" in specialized hardware, like the ATARI, which had a special chips (GTIA) for graphics, POKEY, ANTIC, etc., and you could do so much with so little RAM :!: For example, today, a statement such as:PRINT "Hello World!" in Visual Basic, takes ~2MB in runtime and libraries 8O What a joke :mrgreen: In 1982, a complete game for an ATARI 800, written in assembler, FORTH or even ATARI BASIC, would fit in 8KB What happened :?: :lol: As I've said before: We're going backwards in time :!: :x Maybe that's one reason I like PureBasic so much :!: It's SO efficient :!: (Now we're really derailed off topic :rotf: ) -kwag |
Quote:
Like you said you could make a game in just 8KB mind I guess games have gotten more complex today. Also I still have my Commodore Amiga A1200 (Stored in a cubboard somewhere lol) I keep it for nostalgic reasons but to me the Amiga was also more efficient than PC's and storing data like for example it could format a floppy to 880k as opposed to the 720k on the pc. I had the HDD version and installing games took less compared to the pcs of the day. With tools like Amos and Blitz Basic which I bought both of them and still have lol. :) Alas I never had an Atari ST but a friend of mine did and the music on that machine was awesome to. Again sorry for the off-topic but I love talking about these old mahines as they pioneered what we take for granted these days. :) I agree about VB 2MB just to put a PRINT statement is beyond a joke and I feel we need to get back to BASICs lol. :mrgreen: |
Site design, images and content © 2002-2024 The Digital FAQ, www.digitalFAQ.com
Forum Software by vBulletin · Copyright © 2024 Jelsoft Enterprises Ltd.