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if call the xxx.us is slow! :wink: and the other is not "unreal" :lol: thanks! Quote:
thanks for that details ! i will test it today, seems 8) . |
Thanks Inc .... it is much clearer now.
LMAF refers to Linear Motion Adaptive Filter from kwag's optimal script. I use that script after ADS as follows Code:
# ADS - INC 23-9 Cheers! Scoprio |
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@ Scorpio
I underline Phils Statement as I also sid it before! DO NOT JUST MIX diff. Scripts without knowing what youre doing. Look at the functions and youll see that ADS and MA do BOTH got a temporal denoise routine and two times temporaldenoising will finally result in a "static-dot wall" on moving plain areas. Beside that ... on the one hand you do apply a sharpen using ADS() and on the other hand you add blurring using MA and therefore its internal Unfilter(-x,-x) ... blurring will be processed even on almost static scenes as the latest MA does let process its filters continously! |
Inc .... I am aware that LMAF does sharped/soften plus noise removal ontop of what ADS does ... as I mentioned my aim was to reduce size and I am sharing the outcome.
Anyway .... if someone can try out the combination and share their thought on the output ... that would be great. The test I did yeild resonable result (for sure Ads alone is better) have a look here. Shot 1 Shot 2 So Inc do not get unduly worried .... I hope whatever test I did and posted will help you in one way or the other .... if it does not .... remember I am still learning. Cheers! Scorpio |
@scorpio:
Sorry to say that, but in your case screenshots of single frames does not help to judge the outcome of ADS + MA... that is because the MA part really will do most of the blurring (temporal smoothing) at high action scenes. I'm pretty sure the double temporal filtering is not very pleasant to your eye during these scenes. ghosting, and a blurred picture is most likely what you'll see, when you take a closer look at panning/fast moving scenes... just my 2 cents! however, thanks for your hard work with uploading all these shots, and your tests in general! |
No Problem Scorpio ;-)
But I do clearly see that the actor gots even less details when using the adding of MA. Look at his Hairs. And his skin gets more and more flat. And thats what I meant. If you dont care about details, you dont need to put MA afterwards but rise the threshold of ADS and switch sharpen off. That "would" result in the same ;-) |
Hi all !
simply one remark : in order to complete a good comparison between both scripts, you need to compare them in non static areas too (including compressibility tests if needeed) : there is indeed a huge difference between both scripts, ie motion processing. Anyway, nice work Inc. ! FuPP |
welcome back FuPP.stay with us too!
:D |
Hi Jorge !
I've never really left, you know ;) Just a lot of work, that's all ! FuPP |
incredible,
Please do not eliminate the HQmask=false option in ADS. The HQmask=true option sometimes causes flickering on the edges of horizontal lines at 352x240. |
I dont gonna remove anything (maybe the resizing part). ;-)
The mask of didée is BETTER beleive me, ... but as said above its all about adjusting the mask using the levels command. The mask isnt that "hard edged" that oszillating effects will occur in general. The HQmask of didée will keep more detais if set right. ;-) Developing continues ... but Im just in the work getting the best possible Backup of my SW Box Set. 8) @ Fupp Thanks! :) Maybe ads() has some parts which would be useful for hybridFupp()... as the "heart" of it is the downscaling the height by2-filtering-and upscaling again --- on progressive material. Which will be overlayed by the original details afterwards. I tested pixiedust() on that vertical reduced image and on noisy captures it did wonders. |
hi inc...
can you give some hints how to set the threshold level right? I encoded a rather noisy dvd with ADS, and results were really great, compared to standard scripts. this is what i used... Code:
ADS(16,16,2,Letterbox=false,Sharpen=4,Threshold=5,HQmask=true,show=false) |
As you use hqmask=true ....
set Show=true to see WHATwill be treaten. Now go into the script where you find the levels command and play with the values as described above to find a moderate mask where more details will be kept. After that do set show to "false" and preview the output in Vdub. |
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but how can I set the smoothing level for the picture outside the mask? |
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You also could use the normal mask and the threshold parameter as at some movies it also preserves very good details. |
Ok, thanks Inc, I gathered that much, because the mask would not change with the threshold value... :lol:
so the standard Levels values in the script are these? Code:
levels(0,1.0,255,0,255,false) |
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levels(0,1.0,255,0,255,false) The first Number (here zero) will make the mask more harde if rised. You also could tweak the 1.0 which si the gamma, a brighter gamma makes more details in the mask visible ... so do try :wink: |
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