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Thanks Lefungus :)
It's testing time again ;) -kwag |
I forgot, but there's no filter parameter anymore. It always use Brislawn 10/10.
If some want to test others wavelet filters, you need to use older versions as i can't optimize for every wavelets. Anyway i think Brislawn was the best on my own tests |
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What are your suggested values for a DVD source, with your current version :?: -kwag |
method=1
nsteps=6 or 3 chroma=true then put threshold at 1.5 For a really clean source, decrease it, for a really noisy source increase it. on GITS, i've used threshold=2 on Evil Dead, i think i'll use 2 also, lots of noise on Brotherhood of the wolves, fairly clean, i use 1.3, sometimes, it's a little too much, so i think i'll play with the motion adaptative filtering, between 0.8 for still scenes to 2 or even 4 for high motion parts |
Sorry guys, there was a little bug on v0.24, 0.242 should be correct.
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Could anyone please post an example on how to use VagueDenoiser with motion adaption? Thanks! :wink:
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SwitchThreshold = (Width<=352) ? 4 : (Width<=480) ? 3 : 2 -kwag |
Thanks kwag, but as far as I understand the filter parameter no longer exists in the latest version of VagueDenoiser? Can I simply remover that parameter and keep the other :?:
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Just remove the parametes, and try it out. -kwag |
:mrgreen:
It's alright kwag! Even the best sometimes make mistakes. :wink: |
version 0.25:
- even more speed (something like 1-2 fps) - default parameters (threshold=2, nsteps=3, chroma=true, method=1) VagueDenoiser 0.25 dll VagueDenoiser 0.25 sources Anyone has played with parameters ? I'm curious to hear what were your results. It's slow but useable now ( i think) |
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I'll give it a try later today, when I finish a couple of batch encodes in queue. Thanks Lefungus :cool: -kwag |
Wow very nice Lefungus. I got a question though when are you going to add 3Dnow optimization since I am an AMD fan (like are you planning it on the next release).
Keep the good work up. |
If any 3dnow optimization is going to be added, it's from Kurosu (at doom9). As i have a pentium4 and i use intel compiler, there's no way i can test these improvements :/
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Ok, I just thought you were going to add it when you said this
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Well good luck on future releases. |
Ok, I just tested VagueDenoiser version 0.25.
Here are the results on a selected range clip (same for all tests): Code:
VagueDenoiser filter No Filter at all Motion Adaptive Script http://www.digitalfaq.com/archives/i.../2003/07/3.jpg Not much difference, but as you can see, there is a good space savings with VagueDenoiser, and details are well preserved. Me just need more speed :cool: Here's the script used, and then I commented the VagueDenoiser line for the "No Filters" sample: Code:
## DLL Section ## -kwag |
Interesting... How do I implement VagueDenoiser in the MA script? That should give us even more compression, right? Kwag, I assume that your test (and picture) with VagueDenoiser wasn't with the MA script, or have I got it all wrong?
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yes Kwag,really cool result!
:) @ audioslave nice question! :wink: @ Lefungus congrats! great work. 8) |
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