Avisynth: Interlaced Source Optimal Script?
ok, my question is the follow
Here it's the Optimal Kwag Script: [/quote]## DLL Section ## # LoadPlugin("C:\Filters25\MPEG2Dec3.dll") LoadPlugin("C:\Filters25\GripFit_YV12.dll") LoadPlugin("C:\Filters25\STMedianFilter.dll") LoadPlugin("C:\Filters25\asharp.dll") LoadPlugin("C:\Filters25\unfilter.dll") LoadPlugin("C:\Filters25\undot.dll") # #### ## Defined Variables and Constants ## # MaxTreshold = 1.50 nf = 0 # Current frame. # #### ## Main section and static filters ### # Mpeg2Source("Your_D2V_Source_Here") # undot() Limiter() asharp(1, 4) GripCrop(Your_GripCrop_Parameters_Here) GripSize(resizer="BicubicResize") STMedianFilter(8, 32, 0, 0 ) MergeChroma(blur(MaxTreshold)) MergeLuma(blur(0.1)) # # ## Linear Motion Adaptive Filtering ## # # ( Portions from AviSynth's manual ) - This will apply temporalsoften to # very static scenes, and apply variable blur on moving scenes. # We also assign a variable - and this is why a line break is inserted: SwitchThreshold = (Width<=352) ? 4 : (Width<=480) ? 3 : 2 ScriptClip("nf = YDifferenceToNext()"+chr(13)+ "nf >= SwitchThreshold ? \ unfilter( -(fmin(round(nf)*2, 100)), -(fmin(round(nf)*2, 100)) ) : \ TemporalSoften( fmin( round(2/nf), 6), round(1/nf) , round(3/nf) , 1, 1) ") # # # GripBorders() #LetterBox( Your_Values_Here ) # Depends on situation. Use MovieStacker! Limiter() # # ## Functions ### function fmin( int f1, int f2) { return ( f1<f2 ) ? f1 : f2 } # #### Quote:
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1. If your interlaced material is telecined you need to ivtc it. The best way to do that is to use avisynth plugin called decomb ( http://neuron2.net/decomb/decombnew.html ). Put the ivtc code right after the mpeg2source line.
2. You can change it, but I doubt that it won't change the quality of your encoding. |
I thought he was waiting for kwag. :lol:
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It's good Sniffer didn't wait for me :lol:
The forum is getting pretty large, and I can't track everything anymore. It takes time to see all (most!) posts -kwag |
Thanks
Thanks for your help latexx.
Really appreciated :wink: |
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