KVCD: Low luma, flashing blocks?
I've seen this question asked quite a lot, but haven't ever seen a way to get rid of it. Even when encoding at a high CQ (around 80) using GoldDust() and Convolution3D(preset="movieLQ") i still seem to get these flashing blocks on dark surfaces, they're very irritating :evil:...
They are in the source (which just happens to be DivX :roll:) but not nearly as noticeable. Is there anything i can do to get rid of them?? :( |
I have the same problem :cry:
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Re: Low luma flashing blocks again...
Quote:
If they are in the source, they will be in the destination. Remember: Trash in, trash out :wink: -kwag |
Oh...ok. :( It's just that the source isn't exactly trash, its very good apart from those blocks so I thought maybe there was a way to remove them. I suppose can put up with them. :)
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Look at this thread, it may be useful, http://www.kvcd.net/forum/viewtopic.php?t=3186
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Quote:
I should have said: Blocks in, blocks out :mrgreen: -kwag |
No block in -> Block out
I have resident evil in divx format! Whan I look at it in mplayer2 it looks perfect no macroblock.
When I make the avs and look at preview in tmpgenc all the change between colors on large surface ( a dress , a wall ) are full of block. If I make a part of the clip is like the preview! Any suggestion? Is something wrang whit the avs or divx configuration ? 8O |
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