Thank You!
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Wow... 8O
I just finished my first full encode with DustV5... Amazing! I put Signs on one CD-R, with the KVCDx3 and it really is hard for me to distinguish it from the original DVD... That is sooooo awesome... :lol: I'm gonna use faerydust on every encode from now on! I think it does a good job on encodes for DVD-Rs too... I'll try it!! |
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Hey!
Are you still using blockbuster? Do we still need it if we use dust+c3d? :roll: |
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LoadPlugin("C:\encoding\mpeg2dec.dll") I only use C3D IF necessary. I notice the "ghosting" effect on top of the picture when using it, and I really hate that :twisted: -kwag |
Kwag
have you tried temporal cleaner instead of C3D? It runs faster and you just end up with a little larger file using the default settings vs. C3D w\movie LQ http://forum.doom9.org/showthread.ph...0&pagenumber=3 |
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-kwag |
I've been getting good samples with
spacedust() TemporalCleaner() and the samples are turning out smaller than using faerydust() Convolution3d(preset="movieLQ") now need to do fast action movie and see how it looks on T.V. |
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Hi, greetings from denmark! :)
anyone tried pixiedust()? from dust readme: "PixieDust is essentially FaeryDust (temporal) + SpaceDust (spatial) (with some twists). It is probably the best to use for medium noise and those who shoot for 1-CD encodes. Recommended limit settings 3-8." LoadPlugin("C:\PROGRA~1\DVD2SVCD\MPEG2Dec\mpeg2dec .dll") LoadPlugin("C:\enc\fluxsmooth.dll") LoadPlugin("C:\enc\GripFit.dll") LoadPlugin("C:\enc\blockbuster.dll") LoadPlugin("C:\enc\legalclip.dll") LoadPlugin("C:\enc\sampler.dll") #LoadPlugin("C:\enc\vobsub.dll") LoadPlugin("C:\enc\convolution3d.dll") LoadPlugin("C:\enc\dustv5.dll") eg. Mpeg2Source("F:\1.d2v") LegalClip() GripCrop( width=480, height=576, overscan=2 ) GripSize() pixiedust() Blockbuster(method="noise", variance=.3, seed=1) GripBorders() LegalClip() Zee ya |
How about using faerydust together together with TemporalSmoother ? what's the difference between cleaner and smoother?
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Temporal Cleaner is a Temporal Smoother...
temporal cleaner is faster also... From avisynth.org.... Temporal Smoothers: These filters use color similarities and differences between frames to improve the picture and reduce compressed size. They can get rid of most noise in stationary areas without losing detail, but overly strong settings can cause moving areas to be blurred. Try it and tell me your results with space dust and temporal cleaner, I'm at work right now and last night I couldn't get the mpg file to open in vdub to take a snapshot to do a side by side evaluation... Kwag Do I need to make a script to get vdub to open mpeg1? cuz I kept getting an error dump... |
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-kwag |
here are the results while I'm at work... :D
This is with faerydust only... http://www.digitalfaq.com/archives/i.../2003/01/8.jpg This is with spacedust and temporal cleaner http://www.digitalfaq.com/archives/i.../2003/01/9.jpg The cartoon length is 3min 35sec and a DivX file KVCDX3 528x480 faerydust took 34.04min to encode and is 49.58 meg with 75CQ spacedust with temporal cleaner took 17.31min to encode and is 46.12 meg with 75 CQ |
Alright I'll go for Spacedust and TemporalCleaner ! 8)
thanks buddy! |
@ KingTuk,
can you post your avs script please? 8O thanks in advance! :wink: |
well for that divx I used this script...
LoadPlugin("D:\avs\plugin\dustv5.dll") LoadPlugin("D:\avs\plugin\legalclip.dll") LoadPlugin("D:\avs\plugin\TemporalCleaner.dll") DirectShowSource("D:\movie.avi", fps=25) EnsureVBRMP3Sync() LegalClip() BilinearResize(528,480) spacedust() TemporalCleaner() LegalClip() Some people have trouble with DirectShowSource and need to use AviSource |
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from Steady (dust maker)
copy from his post: "What's going on? Is this the proper technique for applying GoldDust() to separate fields in an interlaced video? Well it should be but ... This is related to the 'only one instance per filter' issue. I am not sure why (something about how it interacts with avisynth). But for now if you have more than one (dust) filter in a script you get odd behavior. For those asking about avisynth 2.5 version ... Of course there will be a avs2.5 version eventually. But Dust is constantly changing, and avisynth2.5 is constantly changing. And I just don't need another source of weird bugs to track down. In a month or 2 when things have stabilized a bit. Please remember that this is an Alpha version not a Beta. I consider an alpha as something that you are not even sure what it does yet. Beta is more where you make it work stable and fast. If you you this, you may get odd results, crash your computer, or martians may come cut off your head and put it on backwards. Almost certainly you will regret using it on something permanent when the much improved Dust17 comes out down the road. One other thing I keep forgetting to mention. The height and width should be a multiple of 8 or you may get strange artifacts." :wink: |
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