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Search: Posts Made By: sh0dan
Forum: Avisynth Scripting 06-04-2003, 02:57 AM
Replies: 494
Views: 39,254
Posted By sh0dan
I'm afraid I'm not quite following you there.......

I'm afraid I'm not quite following you there.... :?:
Forum: Avisynth Scripting 06-03-2003, 10:51 AM
Replies: 494
Views: 39,254
Posted By sh0dan
@kwag: "Simple"??? Anyway - it would seem...

@kwag: "Simple"???

Anyway - it would seem like it is a blur() issue. It's coded by someone who isn't any longer in touch with us, so it might be hard to track down. For now - you seem to do fine...
Forum: Avisynth Scripting 06-03-2003, 10:01 AM
Replies: 494
Views: 39,254
Posted By sh0dan
I need a simple script to reproduce this. ...

I need a simple script to reproduce this.

Does this happend with or without mergeluma? (When you just blur)?
Forum: Avisynth Scripting 06-02-2003, 03:57 AM
Replies: 494
Views: 39,254
Posted By sh0dan
Yes - Tweak has been built into AviSynth for...

Yes - Tweak has been built into AviSynth for nearly a year - and it works nicely in YV12. I would however still recommend using ColorYUV - much more flexible.
Forum: Avisynth Scripting 05-18-2003, 04:58 AM
Replies: 494
Views: 39,254
Posted By sh0dan
As you propose, frameEvaluate is the function to...

As you propose, frameEvaluate is the function to use for this. The tricky part is that you need to assign the values AFTER you actually need them. Like this:
function Detect_Motion( clip detect,...
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