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Search: Posts Made By: incredible
Forum: Avisynth Scripting 11-01-2004, 01:20 PM
Replies: 23
Views: 4,371
Posted By incredible
The logic: AssumeFPS(25,true) ssrc(48000) ...

The logic:

AssumeFPS(25,true)
ssrc(48000)

... means:
FIRST do the fps conversation incl. keeping audio in sync by using "true" and THEN afterwards using ssrc to get that synced audio to its...
Forum: Avisynth Scripting 10-29-2004, 10:38 AM
Replies: 23
Views: 4,371
Posted By incredible
Ähhhmmmm .... :banghead: Yep, ... the one...

Ähhhmmmm .... :banghead:

Yep, ... the one which is cuttet will be the one frame ahead. :)
Forum: Avisynth Scripting 10-29-2004, 04:33 AM
Replies: 23
Views: 4,371
Posted By incredible
A nice tip for comparings! v=...

A nice tip for comparings!

v= Avisource("MainVideo.avi")
a= v.deen().subtitle("Preview of Deen()",10,10)
b= v.TemporalSoften().subtitle("Preview of TemporalSoften()",10,10)
interleave(a,b)
...
Forum: Avisynth Scripting 10-29-2004, 04:27 AM
Replies: 23
Views: 4,371
Posted By incredible
Exact! So "film" is one frame ahead of "tr"...

Exact!

So "film" is one frame ahead of "tr" (if its wanted).
Now you can perform comparings or so of these two streams.
OR finally you could let become "tr" as final single video out:
...
Forum: Avisynth Scripting 10-29-2004, 02:04 AM
Replies: 23
Views: 4,371
Posted By incredible
If you just load a movie as global like ...

If you just load a movie as global like

avisource(xxxxx.xx)

then the that actual frameserved peace of stream will be "last".

film=avisource(xxxxx.xx)

Means you assign the stream to a...
Forum: Avisynth Scripting 10-28-2004, 06:20 AM
Replies: 23
Views: 4,371
Posted By incredible
Show us your ACTUAL FULL script, maybe you...

Show us your ACTUAL FULL script, maybe you assignet already your videodata to a variable so trim has to be assignet different
Forum: Avisynth Scripting 10-28-2004, 04:47 AM
Replies: 23
Views: 4,371
Posted By incredible
tr=Trim(last,1,0) ...

tr=Trim(last,1,0)
conditionalfilter(last,tr,last,"YDifferenceToNext()",">","10", show=true)

"YDifferenceToNext()",">","10" ....

... does NOT! only detect scenechanges! It also lets get the...
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