Hi Jag,
I don't think anyone seems to know
exactly what is causing these "illegal floating decimal point" errors in TMPG at the moment. I'm sure you've followed this thread in the TMPG Forum for any possible solutions?
http://www.kvcd.net/forum/viewtopic.php?t=2946. I know that I too have had this error occur (only a couple times though), and what
I did was just lower the CQ level I was using very slightly (like from 76.8 down to 76.7 for example) and then try again. This worked for me in the few instances it happened. But that certainly isn't the greatest solution I'm sure....nor is it an answer as to
why it's happening. My guess is it's probably just "another one of those little TMPG bugs" that you hear about and hafta live with until a new release addresses it.

Good luck.
-d&c